Through My Anxious Eyes 2.0 (Consentful Interface)


Would you like to see the World Through My Anxious Eyes…?

P5.js sketch | Through My Anxious Eyes 2.0 (Consentful Interface)
(The Pre-Recorded Example Simulations have been resized into Poor Quality files, and hence have broken visuals. Work is in progress to rectify the same.)

A Consentful Approach is something that is always on my mind, and it is also something that I find the most difficult to execute. My Personal Experiences quite strongly govern my perspective, which can be clearly seen in the Simulator Camera here; However, what such an ideology more importantly does is drives my emphasis towards more Empathetic Approaches.

Here is an Example of a Consentful Interface, sure, however, it is more than that, it is also unconventional in its manner of explaining and reassuring information, rather than just providing with all the facts. Looking at the personal nature of the Simulator, and the Sensitivity of the Subject, it was only appropriate to take it a little away from the professional and legal jargon.

‘Through My Anxious Eyes’ is meant to be an Autobiographical Simulator, a means of Education, and Comfortable as well as Safe interactive Experience.



Thought Process, Design Process, Reflections and Observations

Consentful Interface:

Head over to Through My Anxious Eyes, if preferable, to have a background story of the Experimental Camera.

One of the key points of the ‘Through My Anxious Eyes’ Camera’s Consentful version was to convey the message about how this is a Personal Experience, and not an established fact, since that is the very thing wrong with Simulators, when they are portrayed as Empathy Machines, it encourages stereotypes, and diminishes the personal significance by generalising an idea or an experience.

Another aim was to make the User feel as comfortable and safe as possible due to the Sensitivity of the Subject. Reassuring and Explanatory tone of the introductory page is a nod towards that aim, over and above providing the user with flexibility to switch to a comfortable part at any given time without losing track of their Actions, or without starting over. This was important since the Experimental Camera has multiple Filters and it was important to not consider all the Visual Filters as equal Triggers.

The need for a Permission to Access the Camera was certainly the very first question of Consent, but what I looked for was to have the user experience the Simulator without a Camera. It was all about flexibility and options, thus, I settled for sample pre-recorded simulations, and an option to not view the Simulation at all, in case it is a Sensitive matter for someone.

Design Process:

Keeping in mind the above direction, I started exploring the various possibilities, permutations, and combinations of interactive flow, to help me navigate the users comfortably, yet let them have all the options available at all times.

The more options I sought after for the users to have, the more complicated it started getting. I contemplated having just the home button when one wished to close the Camera, however, that made the idea about just access to the Camera, and not the freedom to Revert one’s choice, and certainly not the Idea of a Mindful Approach towards the Subject, that is more than the technical accessibility permission.

I was aiming to have as less page/scene changes as possible, for a smoother interaction, however, considering intake of information, I settled with having 3-4 pages, or scenes. I used Radio DOM Element at the most crucial interaction- the accessibility to Camera, since there was supposed to be just one choice to start; in addition to having a Confirm button, to let the users have a chance to rectify unintentional selections. The freedom to choose was the most important during the part where the Simulations changes, hence I assigned the most basic symbolic icons to a Menu-Bar, so the user can navigate smoothly during the Simulations without having to go back to Home Page and start over. The most challenging thing here was to Navigate the Nested Interactions, that ran from Switching Scenes, to oscillating to and from the different filters.

In addition to the freedom to choose, I also attempted at proposing a Transparent System, by Providing the information of the creator, sources of my Research, and yet to be realised attempt at providing Crisis related Resources, which is supposed to be added on the last page. But since it requires trustworthy references, it is a wok in Progress.

It was an over-all battle between ease of interaction, and freedom of choices.